00:00
00:00
View Profile Navaak

21 Game Reviews w/ Response

All 55 Reviews

It is a good attempt, but there are a few issues that you could fix.

1. The upgrade system seems flawed, because of two reasons. First, when you change the stage, the progress you one has made towards upgrading is not kept (for example, I needed 7 points to upgrade in the end of level 1, then in the beggining of level 2 this became 40 again. Second, when the apparent ammount of points is collected, no upgrade takes place, and the counter keeps going into negative values.

2. Difficulty is high from the beggining of the game, since the ship's bullets seem too weak to deal with the swarms of enemies and the player ends up dodging most of them (instead of destroying them). That is not necessarily bad, but it also increases exponentially with each stage. A fine-tuning of the parameters to mediate this difficulty might be in place.

3. Some minor improvements, though not crucial, could improve the game experience. These include: a preloader, a better start menu, and some strictly aesthetical issues (for example, the text indicating the points needed to upgrade does not fit well with the rest of the game's feel).

These said, the graphics and effects are beautiful and the game has a solid feel to it. If these issues are fixed, we might be looking at the next frontpage shoot'em up.

Jantaaa responds:

Thank you for your feedback, I appreciate it. Im already working on another project, so this might be the only release of this game, more likely when I have some time I will make the game little bigger with menu, pause option and fix few issues you mentioned (upgrade system at least). Difficulty issue, yes the game is hard, but also short one, I decided that it is better to make it hard than too short and easy, it has only 3 levels.
This game was intended to be just for test and learning purposes (hell it doesnt even have a name :D). Anyway thank you very much, feedback like yours will make me better developer!

It was fun, but I am not quite sure I understood the scoring system. At the second stage, sometimes I lost points even though I found the correct pairs.

Also, moving the fish around makes this less of a memory game and more of a luck game, which may be what you were going for, but it certainly is frustrating.

froggywomp responds:

In Deep Ocean you loose points when you pick the same pair again (a second time). You pick the right pair once you get points, you pick it again, you loose points. The idea was to play memory backwards. When you play memory (concentration) it gets more and more easy because there are less cards. In Deep Ocean it's the other way round. But you are right, it's more about luck than strategy. My next game will be more fun :)

It is a good game, based on a good concept. This certainly has some potential, despite being (obviously because of the finite time you had) rather simple at this form.
One annoying thing I encountered was that some monsters get spawned (or trapped) outside the screen, and with no clue as to where to shoot it became quite the problem after a few stages.

JokerDenFromMR responds:

thanks for feedback but its impossible about respawn out of screen. it's maybe you just not recognized larva at stage that not moving. i hope in future i'll progress mechanic and gameplay and it's will be really nice game.

Front page was in dire need of something like this

An amazing experience, from start to end!

Very well made graphics, control of the character, and upgrades that do not alter the balance of the gameplay... one still needs great coordination to pass levels 10+.

But the most amazing feature is how you managed to turn a rage-quit game into a rage-replay game. It takes some careful level design to keep the player frustrated enough to need to finish it ("I won't fall for that trap the next time!"), but not too frustrated to quit ("forget it, I have work to do anyway").

Of course, as is alwaysthe case with an upgrade system, once you reach the top-notch equipment, interest drops a bit, but the adrenaline rush in itself was enough to keep the player amused till the end.

Another great (yet largely ignored) characteristic was how responsive the game works. I have a rather slow computer and most reflex games are impossible to play here, even in low quality. You somehow managed to keep resource consumption at a quite low level.

An amazing job! I salute you :)

Joelasticot responds:

I'm glad you liked it! I'm sure we lose many players due to the game's difficulty, but I'm happy to see a bunch of hardcore dudes can beat the game and get all the achievements.

Thanks for the review!

Excellent execution

This was a simple, yet very well designed and executed idea, from start to end.

In my opinion, the key elements of the game were on one side the inability to pause the time and play at a slower pace (which meant the game needed the player's full attention) and on the other side the multiple leauges (similar to a "restart with stats" option) which allowed for mistakes and thus for the game to be played a little more casually. Through these two elements the game achieved a nice, balanced experience.

I would have prefered a more medieval design on the interface (it was a little too sterile for my taste) and would really have enjoyed appearance changes when the characters level up... of course, I realize that such an addittion requires extra work, but I am pretty sure it is worth it.

Overall, a very good attempt! Keep at it :)

kurechii responds:

Thank you for your review and suggestions :) Noted*

Remove ads

The game is good, however the advertisments that appear between-levels are severely impeding the gameplay.

Please remove in-game ads and re-submit, the game is worth a clear 7-8 otherwise.

afroditaname responds:

Hi Navaak, game is not created for free. All game creators, graphics, programmers needs eat etc. If you want game without advertisment is possible of course. Just than you have to pay for play. Advertisment in game is way how to reward game creators. In game Ad is not many often and I think it is not problem to life with it.

Too long have I awaited this moment...

You don't know what it's like... all these years since Amiga... I have waited... patiently... and now IT'S BACK! Thank you so much for giving us the oportunity to relive the legend! You are amazing.

koriblik responds:

I am happy to make you so Happy. Be more patient - next stages are still in development. It's quite time consuming to bring you all the same visual/sound and gameplay experience as we had back in 80's.

Amazing

Your work is excellent. I don't even know where to start from: the visual part is simply amazing, having captured the silent cinema style very convincingly, the storyline is very significant (especially the ending) and the music... well, the music is probably the best part of this overall-wonderful piece of art.

I wonder if you could answer one question, though: you mention that "additional audio" is from Analogik, however I could not find the song you put in the minigame part (where the character falls). Is it also from Analogik, or is it by another group? Thank you and I hope to see more of you soon...

arty-farty responds:

many poeple have asked this. the additional song is called "princess krocodile" and is by the dansh electronica band called Gry. They only ever made 2 albums in the beginning of the 2000's. this particular song is from the album called publick relations.

you can find information on them on wikipedia

Well...

You have good designing skills; I liked the whole set-up. However, there have been tens (maybe hundreds) of snake games on newgrounds, which makes the category a little outdated.

I hate to see your skills lost in such a game when you can make up something of your own and submit it. I would also suggest you start working with sound. If next submission is original, it will surey get a high score :)

Timothyinspa responds:

Thanks, I am not too good at sound... well I guess I need a recording software and hardware :P For original content, I guess I have to work on my AS2 lol thanks for the very useful comment

Thumbs up!

I like it, I got addicted to it twice; BUT, without a save feature (or a way to store your progress), it really can't get far. Consider adding this, plus a few more upgrades (perhaps one that allows you to build troops faster) and the game will become an all time classic ;)

Great job.

DJStatika responds:

It does have a save feature, it autosaves after each level

Age 43, Male

PostDoc

University of Crete

Joined on 2/27/05

Level:
44
Exp Points:
20,986 / 21,490
Exp Rank:
833
Vote Power:
8.50 votes
Rank:
Police Sergeant
Global Rank:
7,203
Blams:
214
Saves:
1,056
B/P Bonus:
12%
Whistle:
Garbage
Medals:
3,032