I think I have watched all TD episodes. And I loved each one of them. And now you had to go and play the feels card.
What the hell, man.
I cannot wait for the next one.
The way I see it, the common pattern is one: fanatism is easy, and a slippery slope.
YOU ARE A COMMUNIST NAZI JEW CONSPIRACY (um) REPTILIAN FASCIST HILTER FOR CORRUPTING OUR CHILDREN'S YOUTH (or something)
(sorry, couldn't resist)
It is interesting to see this from a perspective of a country with free education. In my country (Greece), University education is free, and Universities have no "board of directors" giving instruction to professors about how they should do their classes.
STILL, most of the professors prefer the "I-talk-you-listen" doctrine you described, and you know why? Because requires less work (and fewer actual teaching skills) on their part. So it seems that this diseased tree of useless lecturing has quite a lot of roots.
Great job with the video, as always.
A very good attempt! The atmosphere and the sound were really good, and the game was quite enjoyable. The three game modes also increase the time to be spent here. Here are some thoughts on what could be improved:
1. I enjoyed the art style, however there are a few improvements that you can make. If you are going to use flat shading on your models, I suggest turning off specularity (that way they will look less fake) and keeping your polygons more evenly distributed along models. Especially in some trees it seemed to me that parts of the model had unevenly shaped polygons.
2. I liked the rain effect a lot, and it suited the mood of the game. However, it might need some tweaking - increasing the fall speed and scaling the particles in the vertical axis could improve it.
3. Consider attaching some obvious sound effect in the enemy, otherwise it is not clear when they appear and when they approach. I was killed more than once by an enemy simply because I was oblivious to its existence.
4. This is completely a matter of taste, but using your skydome as the limit of the walkable level seemed a little unimmersive. I would suggest using either an invisible wall or (even better) shaping the terrain in a way that creates a natural "unpassable" border, and then enlarging the skydome a bit. Again, this is a matter of personal preference, but it would make the scene appear more "natural" and less forced.
All in all, I enjoyed the game! Keep going!
First of all, thank you for your elaborate feedback!
Turning off specularity! Never thought of that, thanks!
Indeed the multi colored three is a bit ugly.
The rain seemed realistic to me, but maybe a bit slow indeed.
I am thinking about adding a red circle/arrow so you know where the enemy is. And I really don't know what sound my enemy should make. So I stuck with the rock sound, I think it suits it well.
I understand that the art style is a bit different, than other games. But it is called Forest GLOBE for a reason; you really must feel like you are in a snow globe. So removing the dome will make it more immersive but it wouldn't fit in my game.
And of course I will continue, maybe with an app next time...
At the level 5, I was left with 1 jewel that did not have a pair. Was that intensional or an oversight?
Apart from that, the game was solid if a bit unoriginal, the background music was very good and it had a satisfying duration (not too long, not too short).
I am afraid I agree with Marbles23. You should at least have mentioned the name of the original game, which was in fact (in my humble opinion) one of the top RPG games of its time.
Credit in Easter Eggs of the app version (The 8th Day, Core, Gamesmaster, Gamesworld), couldn't name it Heimdall (The app version on Google Play) and I agree with you is was a top RPG-I just wanted to make it as there were no app versions about and I made it as a b'day present for a friend, hence the VWP letters hidden in the game (App version), thought I did a good job-maybe I've hidden things too well and sorry to offend peeps...
Thank you for uploading the complete comic! It was great reading this. A few points:
1. You should work a little bit on the lettering... at some points it was a bit off. If you don't want to have someone do it for you (I wouldn't either), you can find certain free comic fonts on the internet that look great! Changing this can greatly improve the aesthetic effect.
2. I am neither a comic artist nor a painter, but I think some of the expressions also need some work, eg. the face of the giant that had his head cut off. It doesn't much affect the overall feel, but would also improve the dramatic effect of some panels.
Overall, I think you did a good job! Keep it coming, I would love to see more...
No interest in history or politics... but then again you did censor the word "n***a". So, your hierarchical system, along with your story, have no real consistency. Then again, this lack of consistent thinking is not an American privilege anymore (despite the country's unbeatable record of non-thinkers).
You do, however, have some exceptional drawing skills, enough in fact to shut me up and make me vote for the picture alone.
What did we learn, n***a?
The "wrong angle" is VERY apropriate for this drawing, especially since it depicts content related to Alice in Wonderland (which is generally "wrong". Good work on this one.
Alice was never my thing, but suddenly I felt like it...
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