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55 Game Reviews

21 w/ Responses

Great concept, great execution.
Visuals are nice, the music is spot-on.
A "fast forward" button would have been nice, but it is not a major issue.

It was awesome in its own, peculiar way.

DavidMarchand responds:

No, you are!

Despite the difficulty, the game has two features that realy make it stand out.

The first is the controls, which were incredibly responive. This made every death feel fair, like it was my fault entirely (and not the game's).

The second was the short respawn time. Because of this, you were ready to jump back to action as soon as you screwed up, so there was no tiresome waiting until you tried again.

It was a very fun experience. We players always like more levels, but I think the length of the game was good, long enough but not too long (so as to not become a drag). Thank you for this game!

What a beautiful game! I thoroughly enjoyed every second of it.

Simple and elegant aesthetics that successfully convey the atmosphere, easy-to-grasp gameplay, and managable (but not short) duration.

Only one thing bothered me slightly: Although the game has a solid pixel-art style, the light surrounding the player was smooth (not "pixelated" in any way). I understand this may be hard to implement, but it would have been more fitting for it to be pixelated, low-res in some way.
Great work! Looking forward to your next game!

ErikSwahn responds:

Funny. I actually had a sprite of a sharp edged light around the player at first, till I changed my mind thinking the smooth one was a better contrast. I think it could have gone either way. Cool you mentioned it :)

It was definitely enjoyable. However, I found two main issues that kept me from scoring this game higher.

First, the UI was not really intuitive. For example, in the beggining I tried to change the selected spell and ended up casting it. Second, the physics of the game felt, at times, a little unpredictable. Although this added to the comedic effect of the game, it started bothering me when trying to reach farther.

I certainly believe that your game does "come close" to the quality of the games you mention. The main difference is the ammount of polish, which is something you can achieve as you become more experienced.

What a pleasant surprise.
Beautiful aesthetics. Not too simple, not too complex, just easy enough to be a journey.
I enjoyed the ending, as well.
The writing was a bit rought, but it did not affect the overall feel of the game.

Well done!

This is a solid puzzle game, well deserving 4 stars and the community's attention.

I would interpret the overall score (3.23 at the time of this review) of the game as a critique to the game's short length, instead of the quality of the game itself. Maybe if you include the world 'demo' in the title or in the begging of the description, people would be less harsh with respect to the game's current length.

Awaiting the complete version! Good Luck :)

whywhygames responds:

thanks for the compliments and the tip :)
it's really encouraging to read.
I think we should actually change the name if it's possible.
we hope to get the full version soon.

A very good attempt! The atmosphere and the sound were really good, and the game was quite enjoyable. The three game modes also increase the time to be spent here. Here are some thoughts on what could be improved:

1. I enjoyed the art style, however there are a few improvements that you can make. If you are going to use flat shading on your models, I suggest turning off specularity (that way they will look less fake) and keeping your polygons more evenly distributed along models. Especially in some trees it seemed to me that parts of the model had unevenly shaped polygons.

2. I liked the rain effect a lot, and it suited the mood of the game. However, it might need some tweaking - increasing the fall speed and scaling the particles in the vertical axis could improve it.

3. Consider attaching some obvious sound effect in the enemy, otherwise it is not clear when they appear and when they approach. I was killed more than once by an enemy simply because I was oblivious to its existence.

4. This is completely a matter of taste, but using your skydome as the limit of the walkable level seemed a little unimmersive. I would suggest using either an invisible wall or (even better) shaping the terrain in a way that creates a natural "unpassable" border, and then enlarging the skydome a bit. Again, this is a matter of personal preference, but it would make the scene appear more "natural" and less forced.

All in all, I enjoyed the game! Keep going!

Feather-studios responds:

First of all, thank you for your elaborate feedback!
Turning off specularity! Never thought of that, thanks!
Indeed the multi colored three is a bit ugly.
The rain seemed realistic to me, but maybe a bit slow indeed.
I am thinking about adding a red circle/arrow so you know where the enemy is. And I really don't know what sound my enemy should make. So I stuck with the rock sound, I think it suits it well.
I understand that the art style is a bit different, than other games. But it is called Forest GLOBE for a reason; you really must feel like you are in a snow globe. So removing the dome will make it more immersive but it wouldn't fit in my game.
And of course I will continue, maybe with an app next time...

At the level 5, I was left with 1 jewel that did not have a pair. Was that intensional or an oversight?
Apart from that, the game was solid if a bit unoriginal, the background music was very good and it had a satisfying duration (not too long, not too short).

I am afraid I agree with Marbles23. You should at least have mentioned the name of the original game, which was in fact (in my humble opinion) one of the top RPG games of its time.

adammartin responds:

Credit in Easter Eggs of the app version (The 8th Day, Core, Gamesmaster, Gamesworld), couldn't name it Heimdall (The app version on Google Play) and I agree with you is was a top RPG-I just wanted to make it as there were no app versions about and I made it as a b'day present for a friend, hence the VWP letters hidden in the game (App version), thought I did a good job-maybe I've hidden things too well and sorry to offend peeps...

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